AI Insights · Timothy · October 2022
Top Horse Games in Norway: Q3 2022 Performance
Discover the performance trends of the top 5 horse games in Norway in Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the leading horse games in Norway showed varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at the top 5 horse games on a unified platform.
Star Stable Online: Horse Game exhibited a steady increase in weekly revenue, peaking at around $1.2K in mid-July and maintaining figures between $600 and $900 for most of Q3. Weekly downloads showed fluctuations, peaking at nearly 1K in early July before stabilizing between 300 and 700 downloads per week. Active users increased from 4.2K at the end of June to a peak of 5.4K in mid-September, followed by a slight decline to 4.9K by the end of the quarter.
Equestrian the Game had a notable start with weekly revenue reaching close to $2K at the end of June, but gradually declined to around $400-$600 by the end of Q3. Download trends mirrored this decline, starting at 683 in late June and dropping to around 200-300 by the end of September. Active users saw a peak of 3.3K at the start of Q3, tapering off to 2.5K by the end of the quarter.
Star Stable: Horses showed modest weekly revenue, generally under $100, with a spike of $122 in early August. Downloads remained consistent, ranging between 130 and 270 per week. Active users peaked at 512 in early July and gradually declined to 349 by the end of September.
My Horse Stories experienced a slight fluctuation in weekly revenue, starting at $189 at the end of June and dropping to $20 by the end of September. Weekly downloads ranged from 99 to 316, with a noticeable peak in late July. Active users remained relatively stable, peaking at 1K in late July before dropping to 786 by the end of the quarter.
Horse Riding Tales: Wild World saw its weekly revenue peak at $564 in mid-July, with fluctuations between $200 and $500 throughout Q3. Downloads remained relatively stable, ranging from 112 to 249 per week. Active users showed a peak of 1.5K in early August, followed by a gradual decline to 1.2K by the end of September.
These insights reflect the dynamic nature of the mobile gaming market in Norway. For more detailed analysis and insights, visit Sensor Tower.